Vapid FMJ from Grand Theft Auto V
Converted to GTA SA and edited by M4k3

It's an Add-On vehicle. It means it doesn't replace anything by default.
If you're a SAMP player you should replace Bullet.

Features:
Credits:

Settings:

If you decided to replace Bullet:

All files can be opened with Notepad
Vehicles.ide settings (...GTA San Andreas\data). Replace the default line with this one:

541, bullet, bullet, car, BULLET, BULLET, null, executive, 2, 0, 0, -1, 0.7, 0.75, 0

Handling.cfg settings (...GTA San Andreas\data). Replace the default line with this one:

BULLET 1315.0 2400.0 1.1 0.0 -0.15 -0.2 85 0.71 0.93 0.42 5 300.0 60.0 80.0 R P 5.3 0.48 0 35.0 0.367 0.15 1.0 0.025 -0.092 0.45 0.35 0.11 0.54 105000 C0112004 00604000 0 0 1

Carmods.dat settings (...GTA San Andreas\data). Replace the default line with this one:

bullet, bntl_b_ov, exh_b_l, nto_b_l, nto_b_s, nto_b_tw, rf_b_sc_r, spl_b_bab_m, spl_b_mab_m, spl_b_bbb_m, spl_b_bar_l, wg_l_b_ssk

Carcols.dat settings (...GTA San Andreas\data). Remove the default line and add this line in car4 section:

bullet, 71,71,3,25, 95,86,3,25, 121,120,86,25, 79,79,3,25, 116,17,79,25, 53,53,3,25, 51,51,3,25, 43,43,3,25

Add the next line in vehicles.fxt (...GTA San Andreas\CLEO\CLEO_TEXT; create the file if there's no such file):

BULLET Vapid FMJ



If you decided to install the mod as an Add-On:

All files can be opened with Notepad. The mod uses ID 668. Make sure it's free otherwise you have to change it to a free one.
You will need Fastman Limit Adjuster to add a new vehicle.
Tutorials explaining how to add new vehicles can be found here and here.
Add the next line in vehicles.ide (GTA San Andreas\data):

668, fmj, fmj, car, FMJ, FMJ, null, executive, 2, 0, 0, -1, 0.7, 0.75, 0

Add the next line in handling.cfg (...GTA San Andreas\data):

FMJ 1315.0 1900.0 1.1 0.0 -0.15 -0.2 85 0.74 0.95 0.45 5 300.0 60.0 80.0 R P 5.3 0.48 0 35.0 0.367 0.15 1.0 0.025 -0.092 0.45 0.35 0.11 0.54 105000 C0112004 00604000 0 0 1

Add the next line in car4 section of the carcols.dat file (...GTA San Andreas\data):

fmj, 71,71,3,25, 95,86,3,25, 121,120,86,25, 79,79,3,25, 116,17,79,25, 53,53,3,25, 51,51,3,25, 43,43,3,25

Add the next line in carmods.dat (...GTA San Andreas\data):

fmj, bntl_b_ov, exh_b_l, nto_b_l, nto_b_s, nto_b_tw, rf_b_sc_r, spl_b_bab_m, spl_b_mab_m, spl_b_bbb_m, spl_b_bar_l, wg_l_b_ssk

Open cargrp.dat (...GTA San Andreas\data) and add fmj in the following lines (there will be a list of vehicles instead of the 3 dots):

... # POPCYCLE_GROUP_CASUAL_RICH

Add the next line in gtasa_vehicleAudioSettings.cfg (...GTA San Andreas\data):

fmj 0 103 102 1 0.9 1.0 8 1.15 2 0 5 0 2 0.0

Add the next line in vehicles.fxt (...GTA San Andreas\CLEO\CLEO_TEXT; create the file if there's no such file):

FMJ Vapid FMJ

Custom tuning parts (doesn't work in SAMP).

These parts are optional. All files can be found inside Tuning Parts folder.
You will need Fastman92 Limit Adjuster to add new tuning parts.
Type 1 parts in this mod: 11. Type 2 parts in this mod: 0.
This mod uses IDs 11929 - 11939 for tuning parts.

Installation guide:

  1. Install the DFF files (use ModLoader or any IMG editor).

  2. Open fastman92limitAdjuster_GTASA.ini and find the line:
     ; IDE : objs section type 1 (14000)

    This line is a comment line. You don't need to edit it. The next line is the limit line. By default it's disabled. You need to remove the # symbol to enable the limit to adjust it. The default value of the limit is 14000. If you are going to add Type 1 tuning parts then you will need to add the amount of these parts to the limit value.

    Then find this line:
     ; IDE : objs section type 2 (70)

    And increase the Type 2 value if necessary (do not forget about removing # symbol).
    I always write the amount of both Type 1 and Type 2 parts if I include any additional parts.

  3. Copy the IDE file to veh_mods folder (...GTA San Andreas\data\maps\veh_mods).

    If you replaced another car instead of the default one - make sure to change the TXD name in the IDE file of the tuning parts.

    Example:
    Before:
    11931, misc_a_fmj_c, fmj, 100, 2097152
    After:
    11931, misc_a_fmj_c, bullet, 100, 2097152
    Make sure the tuning parts use free IDs otherwise you will have to change the IDs in the IDE file.
    You can use Free ID List Generator to find the free IDs.

  4. Open gta.dat (...GTA San Andreas\data).
    Scroll down to the "# vehicle upgrade models" line (the next line after it is veh_mods.ide line in default SA). Add the next line after the vehicle upgrade models line (or before the veh_mods.ide line):

    IDE DATA\MAPS\veh_mods\fmj_mods.IDE

  5. Open shopping.dat (...GTA San Andreas\data).
    Add the next lines in CarMods section (between "section CarMods" line and the 1st "end" line):

    		misc_a_fmj_a		FMJMCAA		respect 0	sexy 0		1500
    		misc_a_fmj_b		FMJMCAB		respect 0	sexy 0		1500
    		misc_a_fmj_c		FMJMCAC		respect 0	sexy 0		1600
    		misc_b_fmj_a		FMJMCBA		respect 0	sexy 0		800
    		misc_b_fmj_b		FMJMCBB		respect 0	sexy 0		900
    		misc_b_fmj_c		FMJMCBC		respect 0	sexy 0		1200
    		misc_b_fmj_d		FMJMCBD		respect 0	sexy 0		1800
    		misc_b_fmj_e		FMJMCBE		respect 0	sexy 0		2000
    		misc_c_fmj_a		FMJMCCA		respect 0	sexy 0		500
    		misc_c_fmj_b		FMJMCCB		respect 0	sexy 0		400
    		misc_c_fmj_c		FMJMCCC		respect 0	sexy 0		700

    Scroll down and find these lines:
    	section carmod1 # Normal Cars
    	type CarMods

    That's the beginning of carmod1 section. The section ends with the next end line. Add the next lines in the carmod1 section:
    		item misc_a_fmj_a
    		item misc_a_fmj_b
    		item misc_a_fmj_c
    		item misc_b_fmj_a
    		item misc_b_fmj_b
    		item misc_b_fmj_c
    		item misc_b_fmj_d
    		item misc_b_fmj_e
    		item misc_c_fmj_a
    		item misc_c_fmj_b
    		item misc_c_fmj_c

  6. Copy the FXT file to CLEO_TEXT folder (...GTA San Andreas\CLEO\CLEO_TEXT).

  7. Carmods.dat settings:

    fmj, bntl_b_ov, exh_b_l, misc_a_fmj_a, misc_a_fmj_b, misc_a_fmj_c, misc_b_fmj_a, misc_b_fmj_b, misc_b_fmj_c, misc_b_fmj_d, misc_b_fmj_e, misc_c_fmj_a, misc_c_fmj_b, misc_c_fmj_c, nto_b_tw, nto_b_s, rf_b_sc_r